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  • ChloeLorde traveled back in time to the Eileanar enclave. She visited the Netheril Mint to collect some of the city's pyramidal currency, learned of its magical anti-counterfeiting prismatic effects from Elgiva and Evemerus, and passed Debac's security measures. Next, she visited Gallery Steamers to purchase a flying ship from Stuckley for a ready escape from the Fall of Netheril. (Spoiler: everyone died.)
  • SunderedShor became tongue-tied as he documented the different non-human languages, from Pixie, Dryadic, and Treantish to K'azz'jak'n (the language of neogi) and more, and even got to the bottom of the Alignment languages. (Are they made up entirely of political dog whistles?)
  • ItalianKarsus got entangled in intrigues in Suzail, running into such colorful characters as the ruthless dual-wand-wielding War Wizard Kelgantor, the rowdy nobleman Kathkote Dawntard, the club owner known only as Tress, and even the pet stirge known as Thirsty. (Maybe it's an emotional support stirge.)
  • We say well met to DM of Dragons, who stopped by Inn Plain Sight, and XStelliferous, who paid a discreet visit to Mother Salinka's House of Pleasure. We also welcome ContactOfSolitude, who rode in on a Demon Grinder from Fort Knucklebone and then wrote of Ladies Khara Sulwood and Mareldraea Hawkguard, two wise rulers of Shadowdale.
  • Meanwhile, Tomlesss delved into the dark history of House Thorm; Weisguar followed the Wind Walk through the Sunset Mountains; EngineerDali collected guano at Gull Rocks in the Sea of Swords; and Zeromaru X returned to Akanûl to visit New Breen, Deepspur, and Lake Akax.
  • Forgotten Realms Wiki (2)
    In Juniper's Companion to Venturesome Cookery, halfling wizard Juniper Churlgo (brought to life by Artyom.pavlov) cooks up minty wine sausages from Tethyr.
  • In our Legacy of the Green Regent campaign, our heroes seek a sage for advice on what they have and what to do next. They chose the crotchety professor with lots of cats. Can she tell them anything they don't already know?
  • And introducing Personal Demon by BadCatMan, a novella-length tale of possession, despair, struggle, and hope at the Yawning Portal, with three chapters up already. It's dark fantasy with depth and soul.
  • Now, braeunk vhos trolkh, as hobgoblins say farewell ("if you die while I'm gone, do it quietly," so poetic).

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Featured Article

Earthfast was a shield dwarven city in the Earthfast Mountains between Impiltur and the Vast, stretching from a high mountain valley down to the Earthroot area of the Underdark. It was a war-torn place, under constant siege from orcs and goblins in the 14th century DR. Though much of the city was abandoned, it was home to Alagh Rorncaurak, the Battlecavern of Unquenched Valor, a vast chasm and natural cathedral to the god Clangeddin Silverbeard and a key defense of the city.

Unending war took a terrible toll on the dwarves. Many women and children were slain, leaving men who all honored their parents as war-heroes. Earthfast dwarves were battle-hardened veterans, grim and moody sorts who worked and fought in utter silence, seeing stealth as a virtue and vital defense. They were even head-hunters, seizing the skulls of foes and stacking them in tidy pyramids in a great cavern. The greater the foe, the better the skull.

Nevertheless, Earthfast was an honorable ally who would still come to another's aid. They were allies of Impiltur early in its history. Centuries later, after befriending the renegade "Mithril Princess" Alusair of Cormyr, who helped break the siege, Earthfast dwarves joined King Azoun IV in his Crusade against the Tuigan Horde, defending and saving all of Faerûn at high cost to themselves.

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New & Upcoming Releases

Vecna: Eve of Ruin is an adventure for the 5th-edition ruleset. Featuring Vecna and the Rod of Seven Parts, it makes a whirlwind tour of several D&D settings: Forgotten Realms, Eberron, Greyhawk, Dragonlance, Ravenloft, Planescape, and Spelljammer, leaving little time to explore.

Who Will Save Existence?

The evil lich-god Vecna has unearthed secrets he can use to unravel and remake the multiverse. Stopping Vecna will require working with three of the multiverse's most famous archmages, traveling to far-flung locales, and rebuilding the legendary Rod of Seven Parts.

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Saturday Morning Adventures II #4 is a comic written by David M. Booher, drawn by George Kambadais, and published by IDW Publishing. Bobby, Diana, Eric, Hank, Presto, Sheila, and Uni face Venger and finally have a chance to return to Earth. Pity they don't take it.

Here there be…Venger?! As the team battles an island beast, Sheila tries to convince Bobby to return to his friends and help Dungeon Master. Little does she know Bobby has other plans. Just as they get the upper hand and find the artifact that might cure Dungeon Master, a tempest rolls in. Venger has arrived…and he wants what the party has. Will Hank, Eric, Presto, Diana, Sheila, Bobby, and Uni finally defeat Venger? Or will this be the end of their adventures? The thrilling conclusion of arc one awaits!

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The Thief of Many Things is a comic written by Ellen Boener and Jim Zub, drawn by Eduardo Mello, and published by IDW Publishing. A one-off story, it is set in Baldur's Gate and revolves around the deck of many things as a tie-in to the 5th-edition sourcebook The Book of Many Things.

The Deck of Many Things is the most infamous item in the Dungeons & Dragons canon. Any one of its cards could throw the world into chaos or, in the wrong hands, end it altogether. This mega one-shot reveals fresh lore tied to the Book of Many Things Dungeons & Dragons sourcebook and brings the legends of the Deck to life. Our quest follows two ex-romantic rivals who team up to steal the cards, risking everything for the chance to save the lover they lost.

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Featured Source

The is the official beginner's guide to 5th edition . As well as a rule book, the boxed set contains a set of polyhedral dice, characters sheets, and the Lost Mine of Phandelver adventure.

The adventure takes place in the Neverwinter region of the Sword Coast, and the characters are tasked to escort mining supplies to Phandalin. Rumored to exist somewhere near Phandalin is the legendary Wave Echo Cave. During their escort quest, the adventurers are quickly assaulted by the Cragmaw tribe of goblinoids. They later find out that the dwarf who set them on the task, Gundren Rockseeker, has been captured by the same tribe that assaulted them. Their task is to rescue Gundren, and find out what he has learned about the mysterious cave. Throughout their adventure, the characters can seek out the Forge of Spells or even take on the young green dragon, Venomfang.

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Today in the Realms...

...it is 16 Kythorn, or the16thofthe Time of Flowers. Selûne is a new moonForgotten Realms Wiki (8). On this day:

  • In 1374 DR, mercenaries from Sembia crossed the River Ashaba via the Blackfeather Bridge in Featherdale and occupied Battledale.
  • In 1374 DR, the church of Lathander in Elversult, under the care of Daelegoth Orndeir, was attacked by several Princes of Shade and took heavy casualties but won the day. Daelegoth performed his second miracle, resurrecting the dead and healing the injured.
  • In 1374 DR, the reptilian deity Sseth almost escaped into Chult from his imprisonment in the Abyss.

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Realmslore

  • Balder, the Norse god of beauty and charisma, was believed by some to be a dead power, while others believed he was alive and well—and surrounded by his most beautiful petitioners—in Asgard. A temple dedicated to his worship was found in the ancient Imaskari city of Medinat Muskawoon.
  • Mirrindith was the twelfth (and final) City of the Sword of Jhaamdath. Like the rest of that ancient empire, Mirrindith was utterly drowned when elvish mages conjured an enormous wave in response to Jhaamdathan aggression. Henceforth, Mirrindith became a sunken ruin imbued with stray psionic energies.
  • Hetchit was a small, rancid-smelling village in the Sunset Mountains. Its distinctive rotten smell was caused by the residents allowing sewage to flow freely in streams along its streets. Luckily, Hetchit was isolated from trade routes, so no one really had much need to visit the place.
  • Malthrox's Shadowcaster was a magical lantern whose mundane appearance belied the potent abilities it could bestow upon a wizard wielder. Its light could both dispel magic as well as create a shadowy clone of anyone caught in its beam.
  • The Goblin Wars of 1358 DR were fought between the kingdom of Erlkazar and an invading goblin horde. The conflict dragged on for nearly a year until Erlkazar received aid from the Shieldbreakers, an unusually trustworthy ogre mercenary force who promptly helped pulverize the goblin army.
  • Shanzezim was a marid who lived in the abandoned Waterclock Guild's Crypts in Neverwinter, where he had been conjured prior to the Guild's destruction. Assuming he was stuck there, he spent his time trying to re-create one of the Waterclock Guild's most complex clocks.
  • Samrith Vess was an accomplished scribe from Baldur's Gate who specialized in the history of Mezro. She undertook an expedition to rediscover the lost city, aided by the guide Qawasha who convinced Samrith that Mezro was merely "gone" from Chult, not destroyed as she had assumed.
  • Thomas C. Quirkilious was the proprietor of the Chromatic Scale music shop in Baldur's Gate. He had a keen interest in developing the finest of instruments, often experimenting with various materials to improve his craft, which led him to discover that peahen gizzard was a dismal failure as a material for strings.

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