Blood Bowl | roundtablegames (2024)

Blood Bowl | roundtablegames (1)

Welcome to Round Table Games' Blood Bowl Page!

Experience the Ultimate Game of Fantasy Football

"Welcome, sports fans!"

Blood Bowl is the game of ultra-violent sports mayhem, where you take on the role of coach for a motley team of players battling for gridiron supremacy.

The action is fast and furious, but if you keep your head in the game, then fame, wealth, and glory may await...

Blood Bowl is set in a fantasy world of Humans, Orks, Elves, Dwarves, and Ogors who sometimes stop squabbling among themselves for just long enough to settle old scores – and make money – on the Blood Bowl pitch.

We will have 1 division per every 4 players

Additional rules/ leagues will be added in as they are researched

League Rules

  • A learn-to-play session can be requested for free. Otherwise table fees apply

  • You must own the actual models you are fielding for a team (no 3-d printed models, please, but legacy models are ok) We sell most teams. If a team is not available talk with us about substitute pieces.

  • If your team is accurate for models, fully painted, and based you get 1 team re-roll per game.

  • Each Blood Bowl Team Manager will choose an NFL team as a fantasy sponsor. If your sponsor team won their last game you get a free re-roll.

  • We start in the Year 2501. Once all Cups have been awarded the year will increase by 1

  • You must face each other team in your division twice, but the second match can only occur after you have faced every other team at least once. Any other games will be considered cross division friendlies (no MVP and no league points) After each team has played each other team twice, we will have a playoff for a cup. The team that wins that cup will retain the benefit until that cup comes up for contention again, as long as they display the physical trophy on the table during their match. The expectation is that each team will be able to play at least 1 game per week. The time limit between cups is 1 week per possible match-ups. Any matches not completed before the time limit counts as a loss for both teams unless 1 coach voluntarily concedes.

    • League points​

      • Game win = 3​

      • Game draw = 1

      • Game loss = 0

      • Score 3 or more touchdowns = 1

      • Concede 0 touchdowns = 1

      • Cause 3 or more casualties that generate SPP = 1

      • Fail to play a game challenge = -3​

  • We will be using the latest published rules from the Second Season Edition

  • Referee Rules will be used (Spike Almanac 2021). The Ref will be chosen randomly: 1-4 Generic Referee, 5 Elnos Lawkeeper, 6 Redkur Forgebeard

  • You have 1,000,000 gold pieces to spend on players, sideline staff, team re-rolls, etc.

  • Once teams have been drafted we will hold a Star Player Long-Contract Signing round. The signed players will only play for their contracted team during that Cup run.(Spike Almanac 2021)

  • You must submit a team roster to the league manager (Chris). Let me know what team you want and I'll send you your choices. All of your players must be named

Normal League

  • Cups

    • The Spooky Skull Cup (Sylvania); during all games new inducement End Zone Spirits; 0-1;50k (Spike 11) is available; All games use Dark of Night Weather Table and Sylvanian Kick-Off Table (Spike 11); The first half of each game is played during Fading Light, the second half in Dead of Night (Spike 11) Cup winner gets, at the start of each game roll a d6. On a 4+ your opponent loses a single re-roll for the duration of the game.

    • The Crimson Chalice Challenge; add 100K to team budget; a noble wagers is placed before each game; special inducement Wandering Haemomancer; 0-1; 150k; any team; special weather and kick off table; matches will be played on A Soft Landing/ Raging Inferno Board; Cup winner gets At the start of each game randomly select a player on your team that is eligible to play in the game. The chosen player gains the Frenzy and Juggernaut skills until the end of the game.

    • The Icebowl; you must pick a sponsor; special inducement available Norscan Seer; 0-1; 50k; any team (Spike 14); special weather and kick-off table used; Matches will be played on Frozen Surface? Fragmented Surface (Spike 14); Cup winner gets At the start of each game, roll a D6, on a 4+ your team gets an extra team re-roll for the duration of the game

    • The Jungle Bowl (Lustria); special locals, weather, kick-off tables used; special inducement; Ancient Artefact; 0-1; 50k; any team (Spike 15); Matches will be played on Jungle Flood/ Torrential Downpour pitches (Spike 15)The Jungle Bowl Cup winner gets At the start of each game, randomly select a player on your team that is eligible to play in the game. The selected player gets +1 AG, to a max of 2+, or the Dodge skill until the end of the game

    • Orcidas Team of the Year (Blackfire Pass): winning team gives 1 random player +1AV (Spike 3)

    • The Cursed Skull Goblet; You must choose a Chaos God as your patron; a special inducement Chaos Totem; 0-1; 50k is available to all teams; a special weather and kick-off table will be used; and a special end of game sequence will be employed. The first half of each game will be played on a Skull-Strewn Surface with a chance it becomes Bloodlsick at he end of each drive

    • The Elven Luckstone Award (Hoeth, Ulthuan); during semi-finals and finals one random player on each team (that does not already have the Pro or Loner skill) gains the Pro skill for the duration of the match: The team that wins the cup gains an additional team re-roll for the season. The MVP of the winning team gains the Pro skill.(Spike 3)

    • ABC (Associated Broadcasting Conjurers) Cup(Nuln); during semi-finals and finals the team that wins the FAME will count as having that many extra cheerleaders (+1 or +2) for the game; The winning team will gain a bonus +1 FAME (to a max of +3) for the first D3 games in the next regular season.(Spike 3)

    • The Kroxidon Cup (Lustria); add inducement Team Mascot; 0-1; 50k, any team (Spike 7); special weather & kick-off & Stadia table table used; winning team gets a benefit based on team (Shambling Undead, Necromantic Horror, Tomb Kings and Vampire Teams get Igor, Mortuary Assistant; Nurgle teams get a Plague Doctor; all other teams get a Wandering Apothecary)

    • The Fey Forest Cup; uses illusionary balls; special inducement Healing Spites; 0-1; 50k; any team; weather, kick off table, special pitch rules; Cup winner gets Whenever your team uses a team re-roll, roll a D6. On a 6, the Team Re-roll is free and you do not reduce the number of team Re-rolls your team has available. (Spike 17)

    • Cabalvision All-Star Spectacular; An exhibition game using drafted Star Players (including any you have created) to be battled out between the two Teams with the best records for the season

  • Inducements

    • (In)famous Coaching Staff Inducement:Ayleen Andar; 0-1; 100k; any team (Death Zone)

    • (In)famous Coaching Staff Inducement:Fink Da Fixer; 0-1; 90k; Badlands Brawl, Underworld Challenge (Death Zone)

    • (In)famous Coaching Staff Inducement:Galandril Silverwater; 0-1; 40k; Elven Kingdoms League (Death Zone)

    • (In)famous Coaching Staff Inducement:Kari Coldsteel; 0-1; 50k; Elven Kingdoms League, Lustrian Superleague, Old World Classic, Worlds Edge Superleague (Death Zone)

    • (In)famous Coaching Staff Inducement:Krot Shockwhisker; 0-1; 70k; Underworld Challenge (Death Zone)

    • (In)famous Coaching Staff Inducement: Mungo Spinecracker; 0-1; 80k; Badlands Brawl, Old World Classic, Underworld Challenge (Death Zone)

    • (In)famous Coaching Staff Inducement:Papa Skullbones; 0-1; 80k; Favoured of..., Underworld Challenge (Death Zone)

    • (In)famous Coaching Staff Inducement: Professor Fronkelhelm; 0-1; 130k; Sylvanian Spotlight (Death Zone)

    • (In)famous Coaching Staff Inducement: Schielund Scharlitan; 0-1; 90k; any time (Death Zone)

    • Bottles of Heady Brew; 0-3; 40k; Halfling, Ogre, Snotlings (Spike 11)

    • Cavorting Nurglings; 40k; Nurgle (Spike 3)

    • Druchi Sports Sorceress; 150k; Dark Elf & Elven Union Teams (Spike 2)

    • Firebelly; 150k; Chaos Renegades, Ogres (Spike 8)

    • Halfling Hot-Pot; 0-1; 60k; Halfling, Ogre (Spike 5)

    • Halfling Master Chef; 0-1; 300k (100k for halflings); any (Spike 5)

    • Horticulturist of Nurgle; 150k; Chaos Renegades, Nurgle (Spike 3)

    • Named Wizard Inducement: Horatio X. Schottenheim; 80k; any team (Death Zone)

    • Plague Doctors; 100k; Chaos Renegades, Nurgle (Spike 3)

    • Riotous Rookies; 0-1; 100k; Ogre, Snotlings (Spike 10)

    • Slann Mage-Priest; 0-1; 150k; Amazon, Lizardmen (Spike 7)

    • Unlimited Additional Sideline Staff: Specialist Coaches; 20K; any team (Spike 2) ​

    • Unlimited Additional Sideline Staff: Temp Agency Cheerleaders; 20k; any team (Spike 2) ​

    • Weather Mage (0-1); 30k; any (Spike 2)

    • Wizard Inducement: Asur High Mage; 150k; Elven Kingdoms; (Death Zone)

    • Wizard Inducement: Chaos Sorcerer; 150k; Favoured of...., Underworld Challenge; (Death Zone)

    • Wizard Inducement: Druchii Sports Sorceress; 150k; Elven Kingdoms League, Favoured of....(Death Zone)

    • ​Wizard Inducement: Horticulturist of Nurgle; 150k; Favoured of Nurgle, Underworld Challenge; (Death Zone)

    • Wizard Inducement: Night Goblin Shaman; 150k; Badlands Brawl, Underworld Challenge (Death Zone)

    • Wizard Inducement: Ogre Firebelly; 150k; Badlands Brawl (Death Zone)

    • Wizard Inducement: Slann Mage-Priest; 200k; Lustrian Superleague; (Death Zone)

    • Wizard Inducement: Sports Necrotheurge; 150k; Sylvanian Spotlight (Death Zone)

    • Wizard Inducement: Warlock Engineer; 150k; Underworld Challenge (Death Zone)

    • Wizard Inducement: Wicked Witch; 150k; Old World Classic, Sylvanian Spotlight, Underworld Challenge; (Death Zone)

  • Skills

    • Disposable (Spike 11)​

    • Kick Team-Mate (Spike 8)

    • Swarming (Spike 11)

  • Star Players

    • Akhorne the Squirrel; 80k; Any team (Spike 17)

    • Anqi Panqi; 110k; Lizardmen Spike 7)

    • Asperon Thorn; 160k; Dark Elf, Elven Union, High Elf (Spike 2)

    • Barik Farblast; 80k; Halfling Thimble Cup, Old World Classic, Worlds Edge Superleague (Spike Almanac 2021)

    • Big Jobo Hairyfoot; 120k; Halfling, Ogre (Spike 5)

    • Bilerot Vomitflesh; 180k; Chaos Chosen, Nurgle (Spike 3)

    • Boa Kon'ssstriktr; 200k; Lustrian Superleague (Spike 15)

    • Bomber Dribblesnot, 60k; Goblin, Ogre, Orc, Chaos Renegade, Snotling, Underworld Denizens (Spike Almanac 2021)

    • Bryce 'The Slice' Cambuel; 130k; Sylvanian Spotlight (Spike 11)

    • Bulla Shardhorn; 130k; Chaos Renegades, Nurgle (Spike 3)

    • 'Captain' Karina von Riesz; 230k; Sylvanian Spotlight (Spike 16)

    • Cindy Piewhistle; 50k; Halfling (Spike 5)

    • Count Luthor von Drakenborg; 340k; Sylvanian Spotlight (Spike 16)

    • Deeproot Strongbranch; 300k; Halfling (Spike 5)

    • Dribl; 190k; Lizardmen (Spike 7)

    • Drull; 190k; Lizardmen (Spike 7)

    • Elijah Doom; 190k; Dark Elf, Elven Union (Spike 2)

    • Estelle La Veneaux; 190k; Lustrian Superleague (Spike 15)

    • Flint Churnblade; 130k; Dwarf, Old World Alliance (Spike 9)

    • Frank 'N' Stein; 250k; Old World Classic, Sylvanian Spotlight (Spike 11)

    • Fungus the Loon; 80k; Goblin, Snotling (Spike Almanac 2021)

    • Glart Smashrip; 190k; Skaven, Underworld Denizens (Spike 9)

    • Glotl Stop; 270k; Lustrian Superleague (Spike 15)

    • Grashnak Blackhoof; 240k; Favoured of... (Spike 13)

    • Griff Oberwald; 280k; Halfling Thimble Cup, Old World Classic (Spike 12)

    • Grim Ironjaw; 220k; Dwarf, Old World Alliance (Spike 9)

    • Guffle Pusmaw; 110k; Chaos Renegades, Nurgle, Chaos Chosen (Spike 3)

    • Hakflem Skuttlespike; 200k; Skaven, Underworld Denizens (Spike 9)

    • Helmut Wulf; 110k; Amazon, Chaos Renegades, Human, Lizardmen, Norse, Old World Alliance, Vampire (Spike 9)

    • Horkon Heartripper; 210k; Dark Elf (Spike 2)

    • Hubris Rakarth; 160k; Dark Elf, Elven Union (Spike 2)

    • Ivan 'The Animal' Deathshroud; 190k; Sylvanian Spotlight (Spike 16)

    • Ivar Eriksson; 245k; Old World Classic (Spike 14)

    • Karla Von Kill; 110k; Amazon, Halfling, Human, Norse, Old World Alliance (Spike 9)

    • Kreek Rustgouger; 130k; Skaven, Underworld Denizens (Spike Almanac 2021)

    • Madcap Miggz, 170k; Goblin, Snotling, Underworld Denizens (Spike 10)

    • Max Spleenripper; 130k; Favoured of... (Spike 13)

    • Mighty Zug; 260k; Human, Old World Alliance (Spike 9)

    • Morg 'N' Thorg; 430k; any except Tomb kings, Necromantic Horror, Shambling Undead (Spike 8)

    • Neddley Verruca; 70k; halfling (Spike 5)

    • Nobbla Blackwart; 130k; Chaos Dwarf, Goblin, Ogre, Snotling, Underworld Denizens (Spike 10)

    • Puggy Baconbreath; 140k; Halfling , Human (Spike 5)

    • Kiroth Krakeneye; 170k; Dark Elf, Elven Union (Spike 2)

    • Mordrix Hex; 230k; Dark Elf (Spike 2)

    • Ripper Bolgrot; 270k; Goblin, Orc, Snotling (Spike 10)

    • Rodney Roachbait; 70k; Halfling Thimble Cup (Spike 17)

    • Rowana Forestfoot; 160k; Halfling Thimble Cup (Spike 17)

    • Roxanna Darknail; 150k; Amazon, Dark Elf (Spike 2)

    • Rumbelow Sheepskin; 170k; Halfling (Spike 5)

    • Scrappa Sorehead, 150k; Goblin, Ogre, Orc, Snotling (Spike 10)

    • Scyla Anfingrimm; 200k; Favoured of... (Spike 13)

    • Skitter Stab-Stab; 160k; Skaven, Underworld Denizens (Spike 9)

    • Skrorg Snowpelt; 250k; Old World Classic (Spike 14)

    • Slave Giant; 400k; any team (Spike 8)

    • Thorsson Stoutmead; 170k; Old World Classic (Spike 14)

    • Tolly Glocklinger; 110k; Nurgle (Spike 3)

    • Ugroth Bolgrot; 100k; Orc, Chaos Renegades, Snotlings (Spike 10)

    • Varag Ghoul-Chewe; 280k; Badlands Brawl, Underworld Challenge (Spike 12)

    • Wilhelm Chaney; 220k; Sylvanian Spotloght (Spike 11)

Dungeon Bowl League

  • Allowed Teams

    • College of Beasts (Spike 14)

    • College of Death (Spike 16)

    • College of Heavens: Amazon (Spike 15)

    • College of Heavens: Norse (Spike 14)

    • College of Shadow (Spike 17)

  • Rules

    • Multiplayer games will be allowed (Spike Almanac 2021)

Stunty League

  • Allowed Teams

    • Stunty teams only (some additional teams to be added)

  • Cup

    • Stunty Cup(in and around Dreiflusen, the Halfling Moot)); must be played at a rough and ready or otherwise suitable stadia (you cannot become resident or take ownership - it's a pop-up). A special kick-off table is used. Winning gTeam gets +D3 fan factor (to a max of 18), +D3 assistant coaches, +D3 cheerleaders

  • Inducements

    • see above

  • Skills

    • see above

  • Star Players

    • see above

Blood Bowl | roundtablegames (2)

Star Wars Legion Drawing

Blood Bowl | roundtablegames (2024)

FAQs

What is the rule of 5 in Blood Bowl? ›

The Rule of Five is a team building philosophy that states, in order to maximise efficiency, you should focus development on five key players and treat everyone else as expendable. That seems pretty extreme, but the rule derives logically from the rules of Blood Bowl itself.

What is expensive mistakes in Blood Bowl? ›

EXPENSIVE MISTAKES: If the team has sufficient wealth left unspent, there is a chance players and staff will spend it irresponsibly. PREPARE FOR NEXT FIXTURE: Team Value and Current Team Value are both updated ready for the next league fixture.

What is the best team in Blood Bowl? ›

  1. 1 Dark Elf. Dark Elves have been one of the most successful teams in recent Blood Bowl tabletop competitions and boasting some of the most powerful players on any roster, they warrant consideration from any newcomer to the video games.
  2. 2 Dwarf. ...
  3. 3 Humans. ...
  4. 4 Black Orc. ...
  5. 5 Chaos Chosen. ...
  6. 6 Orc. ...
  7. 7 Nurgle. ...
  8. 8 Elven Union. ...
Mar 17, 2023

How to win at the Blood Bowl? ›

Keep your focus on the ball and roll almost exclusively two-dice blocks with the Block skill. Keep your cages and runs clean. Tightly screen your ball carrier on your 7th game turn to avoid a risky 3+ or 4+ dodge. In an ideal world, score on your 8th game turn without even touching your dice.

What do the 2 dice mean in Blood Bowl? ›

With two dice, you have a ~50% chance of knocking down the target. With three dice, it is ~70%. Rolling a two-dice block, if your player has the Block skill but not the target, your chances just jumped to 75%. Many coaches approach these blocks with the certainty that the target will be knocked down.

What is the illegal procedure in Blood Bowl? ›

Illegal Procedure

If the coach uses up a Team Re-roll, he is not allowed to use another Team Re-roll in the same turn.

What is the thick skull rule in Blood Bowl? ›

Thick Skull

When an Injury roll is made against this player (even if this player is Prone, Stunned or has lost their Tackle Zone), they can only be KO'd on a roll of 9, and will treat a roll of 8 as stunned result.

What is secret weapon in Blood Bowl? ›

Secret Weapon is a way of balancing the use of 'weaponry' in the game whilst still allowing that bit of extra fun and randomness. Unless your team has a bribe any player who sets up for a drive is going to get sent off for the rest of the match.

What went wrong with Blood Bowl 3? ›

The worst and most heinous crime in video game development is bad AI. Especially in a strategy game where players will often come against computer-controlled teams. Blood Bowl 3 is suffering from this as some AI choices really make little to no sense and the AI is far too easy to play against in some cases.

What is the prize money for the Blood Bowl? ›

The winners of the Blood Bowl get the trophy itself and 350,000 gold pieces (gps), plus a sponsorship deal from Bloodweiser which adds 20,000 gps to the prize money for each match that the team plays as long as it holds the trophy. The runners-up receive a consolation prize of 150,000 gps.

Is it worth it to play the Blood Bowl? ›

Once you get the gist of it, matches are engaging and gratifying, and you will be compelled to play over and over again. Blood Bowl 3 is not yet another turn-based RPG or rogue-like deck-building game. It is a rare mix of turn-based fantasy strategy and sports that requires relentless dedication.

Can you make your own Blood Bowl team? ›

The first step in creating the team involves studying the team lists below and deciding which race you would like to play. All of the players in your team must be from the same team list (unless you are using the optional Allies rules). Having decided on your team list, you must now hire players for your team.

What is the claw rule in Blood Bowl? ›

The Claw/Claws skill is a Mutation skill in v6. The player has developed a claw or claws, which renders enemy armor useless. When an opponent is knocked down by a player during a block, any armor roll of 8 or more after modifications automatically penetrates armor.

What is the foul rule in the Blood Bowl? ›

Any prone player can be fouled – including stunned players or those who knocked themselves over voluntarily with Wrestle or similar skills. Only one foul action can be performed per team turn. The fouling player may move their full usual Movement Allowance before making the foul.

How long does a blood bowl game take? ›

Blood Bowl
Fourth edition box art
ManufacturersGames Workshop
Players2
Setup time4–10 minutes
Playing time45–150 minutes, depending on rules version
7 more rows

What is the rule of 3 blood? ›

According to the rule of three, for example, the hemoglobin value is equal to three times the RBC count and the hematoctrit value is equal to three times the hemoglobin value. If there are contradictory results, either there is an artifact or there is a condition which should be investigated.

What is the catch rule in the Blood Bowl? ›

Catch (Agility)

A player who has the Catch skill is allowed to re-roll the D6 if he fails a catch roll. It also allows the player to re-roll the D6 if he drops a hand-off or fails to make an interception.

What are the rules for handoff in the Blood Bowl? ›

HAND-OFF. Once per team turn, a player on the active team may attempt to hand the ball off to another Standing player from their team that is in an adjacent square, as described on page 51.

What is the rule for frenzy in Blood Bowl? ›

The Basics. Every time a player with Frenzy performs a block and their target is pushed back, the Frenzy player must follow-up, and if the target is still standing they must block them again. The most important aspect of this skill in its general application is the 'must'.

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